A plague-era village under a blood moon, crows circling a burning church spire

The Black Death was only the beginning.

BORN OF FOLKLORE.
HUNTED BY FEAR.

Folkborne is a dark fantasy game where the creatures of old legend were real, hunted, and forced to choose between hiding from humanity, protecting it, or ruling what remains after the plague.

— Read the Chronicle —
The First Choice

What will your kind become?

H

Hide

Build secret dens, veil your tracks, preserve ancient customs. Outlast the pyres.

H

Help

Cure villages, protect children, bargain with plague doctors. Be the saint they cannot name.

H

Haunt

Raid caravans, curse hunters, become the nightmare humans always feared you were.

R

Rule

Unite the Old Folk and raise the Feral Crown. End the long hiding by force.

The Six Pillars

A plague-age RPG of myth, survival, and sovereignty.

01 /

Playable Folklore Beings

Become creatures inspired by world folklore — each with unique powers, taboos, needs, and unfinished business with humanity.

02 /

Monster Civilization

Grow a hidden settlement. Recruit exiles. Write laws. Decide whether your society lives beside humanity, beneath it, or apart.

03 /

Reputation, Not Morality

Villages remember kindness, terror, bargains, disappearances, and broken oaths. They may fear and revere you in the same breath.

04 /

Plague and Superstition

The plague rewrites politics, faith, medicine, and fear. Every sickness becomes an accusation. Every death becomes a blade.

05 /

Faction Diplomacy

Negotiate with human kingdoms, plague doctors, church inquisitors, witch circles, merchant leagues, and rival Folk clans.

06 /

Ritual Magic, Old Customs

Rites, masks, songs, bones, herbs, moon cycles, and ancestral relics. The world bends for those who remember the old words.

The Plague Age

A world sick with fear.

The plague does not only kill bodies. It changes laws, prayers, borders, markets, and myths.

Walk the regions →
Ashwood Marches

Ashwood Marches

Saint Veyra's Kingdom

Saint Veyra's Kingdom

The Morrowmire

The Morrowmire

When the first village burned its healer, the crows gathered. When the second burned its midwife, the old woods answered. When the third blamed the Folk, the plague learned to speak.
Fragment from the Ashwood Chronicle
Enter the Bestiary

Join the Old Folk.

Lineage reveals, lore fragments, concept art, and prototype news — sent only when the bells ring.

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